ENG100 students design, develop, and show games designed for individuals with autism
In December 2011, David Chesney‘s ENG100 class, Gaming for the Greater Good, showcased their final class projects to a group of Dexter high school students interested in computer science. The Dexter students played the games, asked questions, and voted for their favorites.
In a collaboration with the U-M CS Mott Children’s Hospital, these video games were designed with interfaces to accommodate the needs of individuals with disabilities related to the autistic spectrum.
A number of prizes for the class were provided by Google, Microsoft, and Electronic Arts.
Projects and student programmers included:
Bob’s World Thomas Anderson, Tyler Digesare, John Sligh, Trevaughn Tummings |
Classroom Spencer Dugan, Daniel Popiel, Jordan Potthoff |
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Facemash Caleb Alexander, Jack Cross, Ryan Gonzalez, David William |
Fast Food Frenzy Mohammad Islam, Yasadakishore Rao, Jeremiah Reyer |
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Force Field Brandon Kittle, Dax Lamar, Joshua Lynch, Stephen Osentoski |
Go Bubble Go Patrick D’Agostino, Robert Fergan, Ethan Oosterman, Han Yu |
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Great Audio Race Andrew Lees, Taran Pannebacker, Andrew Rauh, Brandon Scott |
Kinect Patrick Godwin, Tyler Kohan, Evan Leung, Evan Ward |
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Lock & Key Christopher Baier, Arjun Motta, John Reed, Stephen Trolio |
Marble Roll Rajeev Bhatt, Khari Cousins, Quincy Davenport, Daniel Gorham |
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Math Racer Ryan Hampton, Daniel Lao, Brock Nelson, Vishnu Rajendran |
Memory Cards Kristen Gattoni, Ellen Henrichs, Spencer Nofzinger, Cameron Polack |
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Say What? Robert Chan, Zachary Herbst, Jacob Torrence |
Space Master Devin Chan, David Domanico, Justin Hart, Connor Velzy |
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Traveling Fair Jordan Bell, Peter Jay, Steven Liu, Raven Zeer |
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